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(+1)

nice game,
if you are opened to feedback here is mine

when using keyboard would be nice to have WASD and HJKL as an alternative key set (I'm not that skilled with the current settings)

dificulty is spot one if you like challenges, but anticipation animations for the attack would be nice, since I got impactes by a rocket many times as soon as it was launched , this does not help if you have a more agressive play style and makes it feel a bit unfair to receive damage

visual indicator for the character when the shot if fulli charged would improve also the game feel, since is hard to keep an eye in the charge bar below

Thank you very much, siwoku!

At some point I'll take up this project again. I learned a lot since then, so everything will probably be REenvisioned (character, environment and game mechanics).

(+1)

This was actually really really fun to play, holy cow!

Thank you, yoko8!

Gosh I was really bad at this game but it was lots of fun, looks enough like Megaman to make me a little nostalgic but original enough to not look like a cheap copy, the tutorial stage before each fight is a great idea, just like the enemy battle design, not to mention the sound and graphics are on point. 


All in all just a great game.

(+1)

Thank you very much for your kind words, Hikiyami Moriko! I watched the whole video and it was very fun! I'm glad that you liked it. I definitely need to add keybinding system to this game. You have no idea how useful was watching you play. I appreciate for taking the time!

I intend to work on this project later, because in this month I'm already in another game jam. Again, thanks a lot!