Nanashi Strike (jam version)
A horizontal shooter game made for the Amaze Me Game Jam.
Controls:
Arrow keys -> move character
Z key -> shoot
X key -> turn to other side
There is also gamepad support.
Status | In development |
Platforms | HTML5, Windows |
Rating | Rated 3.5 out of 5 stars (2 total ratings) |
Author | kiddolink |
Genre | Shooter |
Made with | GameMaker |
Tags | Female Protagonist, Game Jam, GameMaker, Neon, Shoot 'Em Up, Singleplayer |
Download
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Click download now to get access to the following files:
nanashi_strike_windows.zip 7.2 MB
Source code (jam version) 4.6 MB
Development log
- Nanashi Strike (web version)Jul 23, 2021
- Nanashi Strike update (tutorial skip)Jun 29, 2021
Comments
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Hello there! I just discovered that game, it's really cool!
And big plus for full gamepad support!
It's true that the enemy bullets are pink on a pink background so it's difficult to see them, and I too often died wondering what hit me.
But other that than I appreciated the high level of polish you put into this game, great work!
Thank very much for your comment and feedback, Imogia Games! This game was made during a game jam, so I rushed some parts of development. I'll definitely be fixing these issues. I'm preparing for another game jam, but I'll be back to work on this game as soon as possible.
Nice game! It is featured on my Week's Top 5!
Check my video!
Thank you, RafGamer! I watched your gameplay footage video, really cool! I played four of the five games featured in the video.
Fun time! Character design, backgrounds and effects were well done! Gameplay felt pretty satisfying as well.
Some feedback:
-Would be nice to be able to skip the tutorial. (The game is very short so this isn’t a major issue)
-Enemy projectiles sometimes blend in with the backgrounds sometimes, which makes it hard to see and dodge them.
-Some enemies appear off screen at times, making them difficult to hit.
Regardless, keep up the great work!
Thank you, NLAigis, I appreciate your comment! Ooh, very useful video. Now I can see better the game's deficiencies and have some clues about how to approach the issues in order to solve them.
The truth is, I did play test the game on my own. The right thing to do would let others play test the game for me.
I'll work harder to make better games, thank you!