Changing motion and mechanics!
Flannery Flames - Prelude » Devlog
Alright! Time to learn to properly use this amazing devlog feature. And also use it more often from now on!
I believe that the video speaks for itself, but I'll highlight the small changes that I'm working on and what my plans are.
Changes:
- The character's dash lasts longer;
- The character now can bouncy on enemies without the need for being at "Spin Attack";
- More health!
- The player can cancel any jump just by pressing the Down direction. It will immediatelly revert to a spin attack;
- The character's sprite is no longer upside down during upwards Spin Attack (that was a weird decision!);
Plans:
- More powerups and modifiers/relics based on a powerup tree (so the players can find more often powerups that maximize their previous choices, if they want it);
- More bosses (I want to add 3 main bosses, that are unavoidable. Their appearance is going to happen between the rogue battles);
- Add a final special boss? (I'm still thinking about it);
- Lore? Story? Brief, but I'm heavily considering it because my dialogue and cutscene systems work very with what I already had established;
- Polish the graphics;
- More songs;
Feedback is welcome. More updates will come... SOON (?).
Thanks!
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Flannery Flames - Prelude
🔥Frenetic Boss-Battle Roguelike!🔥
Status | In development |
Author | kiddolink |
Genre | Action |
Tags | Boss battle, Bullet Hell, Difficult, Fantasy, Female Protagonist, GameMaker, Pixel Art, Roguelike |
More posts
- Changes, fixes and improvements!Mar 30, 2023
- Smarter, Stronger and Faster!Mar 09, 2023
- Update! A provisory New VersionMar 04, 2023
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