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Flannery Flames - Prelude

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Devlog

  • Changes, fixes and improvements!
    March 30, 2023 by kiddolink
    2
    #gamedev, #devlog
    Hey, everybody! A lot of changes were made regarding the bosses , the art and some small bug fixes . Here they are: Bosses: They are slower: they move slower (dash, jump and fall); They "telegraph" th... Continue reading
  • Smarter, Stronger and Faster!
    March 09, 2023 by kiddolink
    2
    #flanneryflames, #gamedev, #roguelike, #fantasy
    A lot of small improvements: Increased dash distance; More HP to player; Enemies "nerfed"; More invincibiliy frames to player; A new special Attack to player; Increased Jump height; Unique powerup men... Continue reading
  • Update! A provisory New Version
    March 04, 2023 by kiddolink
    2
    Hello, everybody! I updated the game with a new version making changes to general aspects of gameplay, such as mechanics (dash duration, speed of the bosses) and status. The player is now more resilie... Continue reading
  • Changing motion and mechanics!
    February 23, 2023 by kiddolink
    2
    #gamedev, #kiddolink, #flanneryflames
    Alright! Time to learn to properly use this amazing devlog feature. And also use it more often from now on! I believe that the video speaks for itself, but I'll highlight the small changes that I'm wo... Continue reading
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